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- ---------------- LANDING PARTY ----------------
- ---------------- VERSION 1.5 BY RICK PITEL ----------------
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- LANDING PARTY is a different type of adventure game. Your favorite
- movie stars, historical figures, friends or relatives become
- characters in the adventure. It is non graphic and different each
- time. It is menu driven and easy to play.
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- To begin playing, type in LPARTY and select "PLAY THE GAME" from the
- menu or type in LP1 to skip the initial menu.
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- GENERAL INSTRUCTIONS
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- You are the captain of a research space ship with a crew of 30. The
- ship has run out of energy and you have used the last of it to
- transport yourself and 5 handpicked volunteers to the surface of a
- planet to obtain energy crystals to repower the ship.
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- As you begin the game, a list of available crewmembers is printed on
- the screen, from which you are to pick 5. Before you reach the
- crystal mines you will pass through a number of zones where you will
- encounter some sort of person or thing that you will have to deal with
- before moving on.
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- If you reach the mines, you will be able to buy the crystals for 100
- interstellar credits. You start out with 300, so hopefully you'll have
- some left when you reach the mines.
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- If you obtain the crystals you return to the ship a big hero --
- otherwise, the game ends when you die.
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- -------------- SOME OF THE FINE POINTS -----------------------
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- Between encounters, the status of your landing party will be printed
- -each name along with their strength (full strength is 100%). If you
- have a doctor along, injuries are repaired 5% per turn and minor
- injuries don't even appear. If one of the party has been affected by
- some type of insanity causing accident, they could behave
- unpredictably at any time.
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- Just select from the menu during play (the function keys can be used).
- Usually there will be 4 choices:
- 1-OPEN FIRE
- 2-HAND TO HAND COMBAT
- 3-NEGOTIATE
- 4-RETREAT
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- When trying to figure out what to do, consider the skills of the
- people on your landing party. It is always good to have people along
- who are good shots, good fighters, and good negotiators.
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- ------------------- CHOICES OF THE CAPTAIN ---------------------
- 1-OPEN FIRE: Blasting away at the enemy gives you first strike
- advantage but the enemy can generally be expected to shoot back. After
- the first volley you may have another oportunity to execute another
- command. It is not good practice to open fire if you've lost or traded
- away your guns.
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- 2-HAND TO HAND COMBAT: This is attempting to overpower the enemy with
- your physical strength. This results in the participants being wounded
- as opposed to "open fire" which leaves them dead.
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- 3-NEGOTIATE: Negotiation is generally the best first option because it
- might result in nobody getting killed. Often you will be requested to
- pick a negotiator, and who you pick may have an important bearing on
- the outcome.
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- 4-RETREAT: Sometimes the better part of valor may be to pick the
- chicken method. If you flee from an enemy that is armed, he might take
- a few shots at you and some creatures may pursue. In any event it is a
- step back instead of a step closer to the mines.
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- --------------------- CHANGING CREW ----------------------------
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- Running LPARTY presents a master menu that includes CREWMEMBER
- SELECTION. Choose this to modify the file of crewmembers to enter
- anybody you want. It will ask you a few questions about this person to
- evaluate their abilities and then add them to the list.
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- Selecting INSTRUCTIONS from the main menu prints LPARTY.DOC (these
- instructions) and selecting PLAY THE GAME loads and runs LP.
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- Comments & questions may be addressed to:
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- Rick Pitel
- 10416 N.E. 156th Street
- Brush Prairie, WA 98606
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